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That's the one I was thinking of too, but also, how relevant is that still today? "Levels" in various categories of video games have evolved far beyond the fairly basic arenas of the UT / Quake era.


In terms of geometry density (detail) they have definitely improved by many orders of magnitude but in terms of layout I think most games have actually gone backwards with vastly simple levels to navigate. That (exagerated) meme about level design in 2010 is still fairly relevant [1].

[1] https://imgur.com/a/LfZouTK




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