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> I would think games don’t spend most of their time calling into networking code.

Exactly. That is why the out-of-date networking example being touted as evidence is irrelevant here.

What it boils down to is that Java and C have fundamentally incompatible memory models. Direct access to C memory is impossible because of the managed heap and GC.

> I would take this bet that it won’t. Purely on the sheer fact that gaming occurs on Windows and Swift is barely capable there.

This is a very odd comment - gaming occurs in a lot of places. Quite a lot happens on mobile these days. Turns out a lot of mobile devices run Swift, on which it appears to be reasonably capable.



And 70% of the mobile world runs Android, which is powered by Java, so it is equally capable.


Android does not run Java and you know that.

https://omeraydin.dev/blog/does-android-run-java




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