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> ... big bag of mutable data that lives for relatively unknown amounts of time. This is the antithesis of Rust.

I'm sorry, but I still don't understand. There are myriad heap collections and even fancy stuff like Rc<Box<T>> or RefCell<T>. What am I missing here?

Is it as simple as global void pointers in C? No, but it's way safer.



Somehow I doubt Unity uses global void pointers in C. Not that one would have to use global void pointers when using C.




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