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I've been writing a software synthesizer, I want to use it to make an album when it's finished. As of now I've implemented a basic subtractive synth with the usual primitive oscillators, random noise, high and low pass filters, and an ADSR envelope. I've implemented input and output "drivers" for Windows and Linux: WASAPI, ALSA, Windows Raw Input, and evdev.

Soon I'll start work on Lua bindings. The idea is to configure the core engine programmatically. Hook up inputs, modify synth parameters, route output. It's going to be inferior in every way to something like SuperCollider, but I just think it'll be insanely cool to materialize music from thin air. I've learned lots.



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