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Ok so my information must be outdated, apologies, I read about this a few years ago.

OGL still needs to get rid of the legacy fixed unit pipeline and standardizes the interfaces for more advanced functionality (like OGL ES 2 and DX10).




Ever heard of the Core Profile?

If you request an OpenGL context from your OS and ask for a core profile context, you'll get a context that's almost identical to ES2. It's shader based and all of the legacy fixed stuff is entirely gone.




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