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ginko
on Aug 2, 2012
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Valve: OpenGL is faster than DirectX — even on Win...
The same is true for Direct3D.
If the user's GPU doesn't support D3D 11, you have to supply a fallback.
TylerE
on Aug 3, 2012
[–]
But that's just it:
A
fallback. Not totally separate codepaths for NVidia, ATI, etc, which is pretty much where legacy openGL is.
Consider applying for YC's Spring batch! Applications are open till Feb 11.
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If the user's GPU doesn't support D3D 11, you have to supply a fallback.