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> Also, DirectX is a more complete solution for developers including networking, audio, controller handling code

I gather you're talking about DirectPlay, DirectSound, and DirectInput?

They've all been deprecated and removed from modern versions of DirectX. You need to pull in other libraries to replace those portions (Games for Windows Live, XAudio2, and Windows Message Loop + XInput is one way to roll up that functionality).

Honestly DirectX is mostly just Direct3D in modern incarnations. The situation is fairly similar to modern OpenGL.




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