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I think it's a great principle to design from, it challenges one do to better. And: users wouldn't need to know what a USB port is, if the design was self-evident.

I don't think reasoning like "must" (or "never") pushes innovation and great design.




"users wouldn't need to know what a USB port is, if the design was self-evident."

"I don't think reasoning like "must" (or "never") pushes innovation and great design"

So "never" getting to know what a USB port is for, "must" be the result of great design ? It "must" be, but that would be bad... by you own stunted definitions. But do keep moving the goal posts around.

In the end you just produce a lot of forced substitutive declarations, like the concepts of innovation and great design that you use. You seem to void them in the process.

They will always be "better" solely because they are used by you, no matter the paradox and bs level needed to try to justify something that isn't even real.


Never having to know what a USB port is, while still getting your digital pictures into your photo app is great design.


I am going to let the "never" slide because you switched on it again. So we are down to your point being that there aren't any good designers around ? And somehow "great design" occludes knowledge.

Does this configure or bring any hope for users, it would be the designers that lock users out of the know-how... you see how that may not even be possible, because of innate properties like human curiosity, the very target of said "great design".


I don't understand, could you give an example?




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