I felt that Westwood's strategy games were built around their single-player campaign experience. As a result, their story, FMV, and gameplay were designed to support that focus. The simplity meant that players could get into the game easily.
However, this also meant that the gameplay wasn't well-suited for deep strategy or multiplayer, which was what RTS ended up being about down the road.
However, this also meant that the gameplay wasn't well-suited for deep strategy or multiplayer, which was what RTS ended up being about down the road.