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Pathfinding to a moving target in evolving terrain (holm.dog)
23 points by friendshaver 5 hours ago | hide | past | favorite | 1 comment





Pathfinding is a profoundly interesting problem. I think it is very impressive that Starcraft II still has amazing lag-free pathfinding that beats or matches basically every game out there, including very recent RTS games like Stormgate and Zerospace that have a specific emphasis on smooth mechanics for competitive play. Like you can build all kinds of buildings and a zillion zerglings will instantly go around them.



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