You have to learn the rules of every game you play, every board game rules are simple enough that you can learn them just by reading, the same can not be said for computer games whose rules often are hard to grasp even after hundreds of hours of having played them.
So if you like knowing how the game you play works then board games is such a breath of fresh air compared to computer games where so many mechanics are black boxes that you have to reverse engineer to figure out what they do because they aren't described anywhere.
Like, exactly how does armor reduce damage? How do defense affect chance to get hit? When does this conditional effect apply? All such things are often very opaque etc in computer games, since they don't have to describe them to you to make the game playable, and that makes it extremely frustrating to try to learn the game, you can play the game but you can't make any decisions since you don't know what anything does.
Even worse, computer game tooltips and manuals often lie to you, giving you the wrong numbers or describe it in a different way than it was coded so it doesn't do what it says it does. A very common example is percentages, what is 150% damage bonus? Sometimes it adds 50% damage, sometimes it adds 150% damage, you never really know and sometimes the same game uses both versions. That never happens in board games since the written text is the implementation.
So if you like knowing how the game you play works then board games is such a breath of fresh air compared to computer games where so many mechanics are black boxes that you have to reverse engineer to figure out what they do because they aren't described anywhere.
Like, exactly how does armor reduce damage? How do defense affect chance to get hit? When does this conditional effect apply? All such things are often very opaque etc in computer games, since they don't have to describe them to you to make the game playable, and that makes it extremely frustrating to try to learn the game, you can play the game but you can't make any decisions since you don't know what anything does.
Even worse, computer game tooltips and manuals often lie to you, giving you the wrong numbers or describe it in a different way than it was coded so it doesn't do what it says it does. A very common example is percentages, what is 150% damage bonus? Sometimes it adds 50% damage, sometimes it adds 150% damage, you never really know and sometimes the same game uses both versions. That never happens in board games since the written text is the implementation.