I'm a fan of how the rules are structured in Scythe. Initially it seems very complex, but there's an underlying logic to it and you can figure out most of the rules by looking at the special abilities of each player - they each provide an exception to a rule.
I don't relate well to reading rules although I'm quite good at picking up on the "exceptions" to rules e.g. you can only own two twizzles unless you've unlocked the fandangle. What works for me is playing an example round/turn to see how the various mechanisms fit together. One problem I find with game rules is when they introduce a term without the corresponding picture of the card/token etc.
I don't relate well to reading rules although I'm quite good at picking up on the "exceptions" to rules e.g. you can only own two twizzles unless you've unlocked the fandangle. What works for me is playing an example round/turn to see how the various mechanisms fit together. One problem I find with game rules is when they introduce a term without the corresponding picture of the card/token etc.