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I've only read like 20 pages but this is already hitting the nail on the head for me. I've tried many times to play specific games with friends on Tabletop Simulator, but more often than not we bounce off because it's too tedious to read rulebooks.

I get that game designers want the player to understand all of the rules in a game but it quickly turns into its own game of trying to decipher a huge tome to understand how this game works. We just want to play the game as soon as possible and learn as we go, but tons of rulebooks try to teach you every single mechanic before you move a piece on the board.

My biggest pet peeve with rulebooks by far is how many rulebooks feel like they're written out of order (which is touched on in the book above). I would get to parts that should be simple like moving a character or something similar, but there would be ten asterisks to how it works, each explained in different parts of the book.

Fake example: "Here's the movement phase, where you can move your character! Character movement is determined by your weight, refer to the weight class your character is currently in." Meanwhile, weight classes are explained 30 pages later. Now you're expected to either memorize everything, or bounce around flipping pages left and right in order to go step by step...



I think there's an understated component here that many games are built off of your knowledge of other games, so at one point the rulebook is there explaining stuff but omits a lot.

But then you play the game and there's the right kind of symbology explaining the rules anyways! There are so many little details on boards of modern games that guide the rules. Doesn't solve tiny parts, but really you gotta figure it out.

I think rulebooks can be way better, but at the same time I think rulebooks are not meant for players, but for whoever is going to teach the game. And that person should sit there and figure it out way before the game starts.


I've wanted a standard rulebook format for ages. I should be able to intuitively flip to the win conditions page because it's always in the same place, for example.


You shouldn't have to "flip to" the win conditions. Historically they were among the first thing written in the rules (I was that weird kid who had actually read the rules for Monopoly, and could tell you that your "free parking" setup was BS, and explain how mortgaging is supposed to work...): in a section titled "Object of the Game" (sometimes in all caps).




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