..an image decoding library.
..an audio input/output library.
..a multi-channel audio mixer.
..ttf and rtf font rendering.
..networking.
..runtime shader cross-compilation
..its own entire graphics abstraction layer / API.
..its own shader language, shader compiler, and shader bytecode format.
I don't know at which point something becomes 'high level', but SDL is only 'minimal' if you use a subset of its functionality.