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You can’t possibly bring up Magic Mouse as an example of good UX.



Apple doesn't want you to use it while charging. They succeeded.


Them succeeding at stopping users from doing a normal computing task does not make it good UX.

When a company’s products go from “helping user do what he wants” to “coercing the user to do what company wants” then the company has lost its way.


Apple fanboys are insane, no way around it.

They were successful in annoying every customer of this product and being the laughing stock of even their most die hard supporters. Like even across all the very Apple oriented publication, almost no one is recommending this mouse (even though the touch surface can be usefull).

I have the Magic Mouse and I had the previous version that just had battery swap. The experience on the newer one is much worse, previously you just had to spend 30 sec for a battery swap and you were on your way. Now you need to wait at least 5 min and you better not forget to put it to charge before leaving the computer, otherwise tomorrow the same problem await you. And this is compounded by the fact that it has terrible battery life to begin with, especially considering the extremely mediocre sensor they put in it. Logitech has mouseq with much better sensors that last much longer on battery and they don't even have the charge problem.

If anything, the last generation of Magic Mouse is a testament of Apple's utter disdain for its customer and the general lack of care they have around user experience today.

They have the best chips around but it can't be just that.




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