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These are great! What software do you use, and what does your pipeline look like?

If you wanted to capture a full 3D scene, my experience with photogrammetry and NeRFs has been that it requires a tremendously large dataset that is meticulously captured. Are Gaussian splat tools more data efficient? How little data can you get away with using?

What are the best open source Gaussian Splat tools for both building and presenting? Are there any that do web visualization particularly well?

I might have to get back into this.




Thanks very much! I use Polycam on iOS for photogrammetry and generating Gaussian splats from stills. It seems to work remarkably well, but has a subscription fee (given there's processing on their servers this seems reasonable). Typically to build a splat model takes about 30-50 stills for good results, depending on the subject.

The only open source tool I use in my workflow is CloudCompare (https://www.danielgm.net/cc/), for editing/cleaning point cloud data.

For animation I primarily use Touch Designer which is a node based visual programming environment, exporting splats as point clouds, and Ableton/misc instruments for sound.

No idea about web visualisation, but interesting idea!


Have you tried Kiri Vs polycam?

I was using kiris dev mode and then running that through nerfstudio to make nerfs and I'm wondering if polycam might give higher quality but I can't seem to find anyone else whose been doing this. I guess I might have to do some tests to compare.

+1 to this workflow. TouchDesigners point transform TOP is great for aligning too.


No afraid not sorry, I've only used Polycam. TouchDesigner is such a pleasure - I can't remember when I last found creative software as fun and interesting to explore.




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