I was on board until this one. Async is a rough spot for rust, but I find the async strategy swift went with absolutely baffling and difficult to reason about.
I’m curious, what puts you off of them? Actors are pretty standard ways to do it, and I feel like most of the successful rust implementations are actor based as well.
I was on board until this one. Async is a rough spot for rust, but I find the async strategy swift went with absolutely baffling and difficult to reason about.