Personally I was disappointed to find this generation of consoles still asking us to choose between performance and visuals. It felt like a necessary compromise last generation because those consoles were seriously underpowered; I'd hoped this time around we'd be back to just plug-and-play. It's easy to forget that prior to the PS3 and 360 generation, 60fps was very common.
I know I'm in the minority and a lot of people prefer the choice, but when a game is offering three or four different fidelity/performance modes (not uncommon now raytracing is a factor), I get decision paralysis and worry about whether I'm getting the optimal experience. I'd like a "developer recommended" option that they feel best matches their creative vision.
The fidelity vs. performance decision is precisely what Sony markets the PS5 Pro as eliminating. I’d also just prefer developers make 60fps the baseline, then use any additional horsepower for more frames or more real resolution.
I know I'm in the minority and a lot of people prefer the choice, but when a game is offering three or four different fidelity/performance modes (not uncommon now raytracing is a factor), I get decision paralysis and worry about whether I'm getting the optimal experience. I'd like a "developer recommended" option that they feel best matches their creative vision.