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> In the video game industry, I think the best use for CRDTs would be to make Unity / Unreal / etc collaborative spaces.

Unreal has a collaborative implementation - https://www.youtube.com/watch?v=MPIpOdNmNGE It's demo'ed here for Virtual Production. I believe that it's called the "concert framework" in the engine itself. I'm unsure what it's implemented based on though.



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