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There has definitely been research for simulating physics based on observation, especially in fluid dynamics but also for rigid body motion and collision. It's important for robotics applications actually. You can bet people will be applying this technique in those contexts.

I think for real world application one challenge is going to be the "action" signal which is a necessary component of the conditioning signal that makes the simulation reactive. In video games you can just record the buttons, but for real world scenarios you need difficult and intrusive sensor setups for recording force signals.

(Again for robotics though maybe it's enough to record the motor commands, just that you can't easily record the "motor commands" for humans, for example)



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