I think "adventure game" has broadened a bit in meaning maybe. To me it means a game where the outcomes don't depend on response speed or dexterity in a game task and where those game tasks are diagetic content within a narrative. So basically puzzles only, where the puzzles are a natural intrinsic part of a story.
Everything else is UI. You can have traditional adventure games, first-person adventure games, third-person adventure games that are not really traditional, and so forth.
Just my opinion though. Traditionally "adventure game" meant a sort of text-driven story game without combat or dexterity-based tasks, and it often still does. But I see the term get applied more broadly than that.
Everything else is UI. You can have traditional adventure games, first-person adventure games, third-person adventure games that are not really traditional, and so forth.
Just my opinion though. Traditionally "adventure game" meant a sort of text-driven story game without combat or dexterity-based tasks, and it often still does. But I see the term get applied more broadly than that.