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Vulkan only matters on Android (from version 10 onwards) and GNU/Linux.

Zero impact on Switch, Playstation, XBox, Windows, macOS, iOS, iPadOS, Vision OS.



"Windows"

dxvk-gplasync is a game changer for dx9-11 shader stutter.


Sure, for the 2% folks that enjoy Windows games, written againt DirectX, on Linux Steam Store.

Which Android Studios can't even be bothered to target with their NDK engines, based on GL ES, Vulkan.


I'm on windows 11, if I see not dx12 in my afterburner overlay, I use it.

Even if there's no shader stutter, Vulkan tends to use less juice than DX.


Doesn't Intel now ship DXVK with their new graphic card on Windows as their DX11 drivers were "less than optimal"?


Their dx9 drivers seem to, so I wouldn't be surprised if they did it for 10-11 as well.

https://news.ycombinator.com/item?id=33903420




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