VR gaming is in a weird state because a lot of devs still haven't gotten over the hill of trying to design everything almost exactly the same as PC games despite the fundamentally different paradigm.
For an example of what I mean, compare a game that actually embraces the medium like Gorilla Tag to the endless numbers of "PC FPS, but in VR with nausea-inducing stick movement" shooter games that don't.
For an example of what I mean, compare a game that actually embraces the medium like Gorilla Tag to the endless numbers of "PC FPS, but in VR with nausea-inducing stick movement" shooter games that don't.