Hi everyone,
I used to think that alot of physics was bs until I found a tutorial on Box 2D physics.
The tutorials used real physics concepts, like momentum, coefficient of friction and others to simultate physical (mechanical properties of items on a computer).
I found the same in physically based rendering/ray tracing where real Physics concepts from how light behaves were used to create virtual simulations that resembled those in reality.
Here is my question, are there any resources on how someone can simulate
sound using software. Like howling of wind, the sound from musical instruments.
Are there any good study resources, sample tools or theories (what is the "PBR or ray tracing of audio" ?)
What is this field called? I am assuming it has something to do with the physics field of acoustics?
The I would like to build a software tool for creating such audio simulation i.e a "box2d physics" library but for audio is the elevator pitch.
Thanks
There's no one method to rule them all, they all have tradeoffs. So there is no "ray tracing" of audio (well actually, it's ray tracing, but for a lot of reasons it's prohibitive to actually do that in a way that sounds good).
> What is this field called?
Audio synthesis. Popular journals with papers covering the topic are DAFX (digital audio effects) and jAES (journal of the audio engineering society). To a lesser extent, the IEEE transactions on audio signal processing.
> I am assuming it has something to do with the physics field of acoustics?
You can find plenty of sources in acoustics journals/text books - but this is like comparing the needs of mechanical and electrical engineers to game engine designers. At a surface level there is crossover, and cross pollination of techniques/tools, but the needs are fundamentally different.