Clearly InDesign is used for print design. DTP is print design. Madness to imply it is not.
And both print and graphic designers use vector art pretty extensively. Large amounts of print/printed work is done with scalable designs for really obvious reasons.
Photoshop is not generally the final tool for a print designer; it is likely not often the final tool for a graphic designer. Things have moved on a lot.
I didn't refer to that kind of print design - the design of the layout and such, since it's irrelevant to Photoshop vs Affinity Photo comparison.
I refer to design for print. Graphical elements, manipulated images, etc meant to go to books, magazines, posters, and so on.
>Large amounts of print/printed work is done with scalable designs for really obvious reasons.
That's a different comparison, Illustrator vs Affinity Designer. And large amounts of print/printed work are done with Photoshop still: basically anything that's not vector. They're just done in high enough resolution to be able to be printed at all their target dpis.
I am not sure then why you draw a distinction between graphic and print design, when they are in your definitions essentially identical.
But stipulating this definition, and getting back to my original point, I don’t believe there are really significant things that would limit those users in Affinity Photo either, particularly when combined with the tools from Designer and Publisher which you can switch to seamlessly. I have worked alongside designers for thirty years and understand some of what they do; I do not see Affinity lacking in fundamentals or clever features.
Aside, again, from needing to add in an asset management app.
Which would be easily affordable given how comically affordable the entire suite is. But I hope Affinity fix this next.
And both print and graphic designers use vector art pretty extensively. Large amounts of print/printed work is done with scalable designs for really obvious reasons.
Photoshop is not generally the final tool for a print designer; it is likely not often the final tool for a graphic designer. Things have moved on a lot.