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If this style of game is up your alley but you're looking for a more complete experience, then the Legend Of Grimrock series is what you're looking for: https://store.steampowered.com/sub/49358/



Potato Flowers in Full Bloom is a recent indie turn-based dungeon crawler and it's really, really great.

https://store.steampowered.com/app/1601280/Potato_Flowers_in...


The genre is called "first person dangeon crawler"

https://dungeoncrawlers.org/


Actually the genre is called dungeon blobber.

Dungeon crawler is a much wider field than blobber is.


The linked game is a dungeon crawler, not a blobber. A blobber implies that you control a party that acts as a single "blob" in game space - games like Might & Magic, Wizardry, Wizards & Warriors (the 2000 game) etc. are blobbers since you control an entire party but not the individual party members (so a game like Dragon Age isn't a blobber despite controlling a party because each party member is its own individual entity in the game world).

A dungeon crawler can be a blobber but not all dungeon crawlers are blobbers: if you control a single character - like in the linked game - the game is not a blobber. Note that also not all first person games where you control a party are blobbers: for example games like the classic Gold Box games (e.g. Pool of Radiance) are not blobbers since while you have first person exploration and a party to manage, combat switches to a 3rd person isometric-ish perspective where each party member is an individual entity that is controlled separately. Though some people may say that games like Gold Box have blobber exploration and non-blobber combat.

Also FWIW (and this is something the authors of the linked site above acknowledge too), not all dungeon crawlers and blobbers use a grid-based system for movement and combat: classic examples would be Might & Magic 6 and Wizards & Warriors, both of which are blobbers (the entire party acts as a single "blob" in the game world) but use free movement.


> The linked game is a dungeon crawler, not a blobber. A blobber implies that you control a party that acts as a single "blob" in game space - games like Might & Magic, Wizardry, Wizards & Warriors (the 2000 game) etc. are blobbers

And this game is also a blobber, including by that definition. Your party happens to have one member. But the game is clearly a blobber. You can do the same thing in Wizardry, it's just a bad idea.

By your definition, though, it would appear that virtually all JRPGs are "blobbers", which seems wrong to me.


> And this game is also a blobber, including by that definition. Your party happens to have one member.

If a game does not have you control a party of multiple members it is not a blobber, there is no "it just happens to have one member". That makes as much sense as Apple claiming that a tap is a zero length swipe back in the day and it'd basically mean all games are party based (hey, Quake is a party based game because you control a party of one - and Solitaire is a party based game because you control a party of zero).

> You can do the same thing in Wizardry, it's just a bad idea.

Wizardry is a blobber because you can have multiple party members even if you decide not to. The linked game is not a blobber because you cannot have multiple party members even if you want to.

> By your definition, though, it would appear that virtually all JRPGs are "blobbers", which seems wrong to me.

Only JRPGs that treat the entire party as a single "blob". And yes, blobbers are very popular in Japan and have influenced other games made there too.


The mechanics is quite different here. I believe Grimrock is "I move, you move" movement mechanics, and in this, the enemies moved in real time. Subtle but completely different gameplay as a result.


This is mistaken, Grimrock is realtime. I just booted it up to confirm; I don't even see an option for a turn-based mode, which would be handy, because the game is quite challenging and without deft and constant repositioning you'll quickly become spider food. :)


> I believe Grimrock is "I move, you move" movement mechanics

But it isn't.

> Subtle but completely different gameplay as a result.

It's difficult to identify "results" of circumstances that aren't true.


The snark in this comment doesn't seem necessary or called for


My parent comment consists entirely of lies and "observations" that cannot possibly have been made. There is no other content.

What kind of response do you think is warranted?


One that isn't dripping with snark, but I'm beginning to suspect that's impossible.


These are commonly referred to as "turn-based" (like chess).


Reminded me of Grimrock too, but if you also like this I'd recommend a game called Barony. Great multiplayer RPG romp that has a lot of depth and secrets to discover. Also procedurally generated.




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