If this style of game is up your alley but you're looking for a more complete experience, then the Legend Of Grimrock series is what you're looking for: https://store.steampowered.com/sub/49358/
The linked game is a dungeon crawler, not a blobber. A blobber implies that you control a party that acts as a single "blob" in game space - games like Might & Magic, Wizardry, Wizards & Warriors (the 2000 game) etc. are blobbers since you control an entire party but not the individual party members (so a game like Dragon Age isn't a blobber despite controlling a party because each party member is its own individual entity in the game world).
A dungeon crawler can be a blobber but not all dungeon crawlers are blobbers: if you control a single character - like in the linked game - the game is not a blobber. Note that also not all first person games where you control a party are blobbers: for example games like the classic Gold Box games (e.g. Pool of Radiance) are not blobbers since while you have first person exploration and a party to manage, combat switches to a 3rd person isometric-ish perspective where each party member is an individual entity that is controlled separately. Though some people may say that games like Gold Box have blobber exploration and non-blobber combat.
Also FWIW (and this is something the authors of the linked site above acknowledge too), not all dungeon crawlers and blobbers use a grid-based system for movement and combat: classic examples would be Might & Magic 6 and Wizards & Warriors, both of which are blobbers (the entire party acts as a single "blob" in the game world) but use free movement.
> The linked game is a dungeon crawler, not a blobber. A blobber implies that you control a party that acts as a single "blob" in game space - games like Might & Magic, Wizardry, Wizards & Warriors (the 2000 game) etc. are blobbers
And this game is also a blobber, including by that definition. Your party happens to have one member. But the game is clearly a blobber. You can do the same thing in Wizardry, it's just a bad idea.
By your definition, though, it would appear that virtually all JRPGs are "blobbers", which seems wrong to me.
> And this game is also a blobber, including by that definition. Your party happens to have one member.
If a game does not have you control a party of multiple members it is not a blobber, there is no "it just happens to have one member". That makes as much sense as Apple claiming that a tap is a zero length swipe back in the day and it'd basically mean all games are party based (hey, Quake is a party based game because you control a party of one - and Solitaire is a party based game because you control a party of zero).
> You can do the same thing in Wizardry, it's just a bad idea.
Wizardry is a blobber because you can have multiple party members even if you decide not to. The linked game is not a blobber because you cannot have multiple party members even if you want to.
> By your definition, though, it would appear that virtually all JRPGs are "blobbers", which seems wrong to me.
Only JRPGs that treat the entire party as a single "blob". And yes, blobbers are very popular in Japan and have influenced other games made there too.
The mechanics is quite different here. I believe Grimrock is "I move, you move" movement mechanics, and in this, the enemies moved in real time. Subtle but completely different gameplay as a result.
This is mistaken, Grimrock is realtime. I just booted it up to confirm; I don't even see an option for a turn-based mode, which would be handy, because the game is quite challenging and without deft and constant repositioning you'll quickly become spider food. :)
Reminded me of Grimrock too, but if you also like this I'd recommend a game called Barony. Great multiplayer RPG romp that has a lot of depth and secrets to discover. Also procedurally generated.