Yeah, I know. I had an early Acorn machine as a kid and couldn't figure out how my favourite games were made. I was aware they weren't using BASIC, but how they really did it was a mystery. And 3D graphics like Elite left me foxed. I tried to do my own but had never heard of trigonometry so that didn't go far :)
Even so, the span in which you can excel is far more limited. Nothing stops you making 8-bit graphics today (see Notch) but people and especially kids will compare what they can do to, say, Call of Duty and lose interest when they realize how far away they are. Micro games at least tended to be made by one person, so it was theoretically possible to get that level of skill yourself.
Even so, the span in which you can excel is far more limited. Nothing stops you making 8-bit graphics today (see Notch) but people and especially kids will compare what they can do to, say, Call of Duty and lose interest when they realize how far away they are. Micro games at least tended to be made by one person, so it was theoretically possible to get that level of skill yourself.