Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

There are frustrating implimentation details like puzzles not being solved if you do something that looks obviously right but some subtle unwritten rule means it's wrong. In game design (and all UX really) when something looks right then it should be right. The user shouldn't ever have to think very hard to understand why something is wrong. This game fails in that regard.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: