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The Cell Programming Language (cell-lang.net)
132 points by manx on March 7, 2024 | hide | past | favorite | 31 comments



Some years back I spent a lot of time reading these docs and playing with some core examples and corresponded some with the developer behind the project.

I think inductive, reactive, programming patterns have a lot of promise for building more composable software. This project is I think no longer maintained, but it should hopefully serve as inspiration for language designers.

LogicBlox was (is?) a larger scale commercial system based on similar ideas: https://en.wikipedia.org/wiki/LogicBlox


Yeah, looking at their GitHub profile it does look like this has sadly been abandoned: https://github.com/cell-lang



Yeah, let's not cell them short so quickly.


I've looked briefly into this project before. Some ideas are similar to what I'm doing in https://github.com/purpleidea/mgmt/ but the really weird thing is that I have no idea who's behind this language. A person? A company? A small group? Are they anonymous for some reason or am I oblivious?

In any case, if you work on this, please reach out, I'd love to chat.


This sub-page in the docs is fantastic. Highly recommend reading it:

Why the relational model is better than objects

https://www.cell-lang.net/relations.html


I wrote some large TCL applications between 2005 and 2015 that used an in-memory SQLite database to store the bulk of the data model. Indeed, having a relational model was a huge win...except for some patterns (tree structures, certain kinds of polymorphism) where it was an enormous pain.

Cell seems to hit a sweet spot here.


Great read on why relational model is better than objects. Thanks!


I'm building a puzzle room type experience with some friends. There are sensors and actuators that need to be controlled according to some logic. My read of these docs is that this might be a good fit for something like that.

The way it compiles to several other languages reminds me of Nim (which I rather like).

I think I'll give this a whirl.


You should go simple and pick something like Python, add some unit tests to check your logic is sound. Everyone would understand Python, easy to edit and update.


From the link:

> Systems like these are difficult to fit into the rigid, sequential execution model of imperative languages. The traditional way to implement them involves the use of threads, observers, callbacks and timers. The resulting code is typically error prone, brittle and unnecessarily complex.

Python is really not very good at this kind of thing and neither are most other conventional languages.

Erlang is the only language that comes to mind that can handle this stuff at scale.

Sure, if you have a fast enough machine and not too many asynchronous things going on, you might be able to hack something up in Python. But it's not gonna scale at all well.

I'm not saying that this language is good at it, mind you -- I haven't even looked at it -- but they definitely have a point here.


If I must have a central server and database then I'll totally do it that way.

The question is whether I can go without the centralization entirely and just have the devices (which are Arduino grade and not running python anyway) talk to each other.


Erlang is certainly worth a look. I don't know about Arduino, but it will definitely run on Raspberry Pi-grade hardware.


Look into Elixir, specifically Nerves, first. https://nerves-project.org/


I will, thank you.


I sense an "Out of the tar pit" influence. Am I mistaken?



Related:

Cell-Lang: Why relations are better than objects - https://news.ycombinator.com/item?id=38853961 - Jan 2024 (1 comment)

Cell Lang: Why yet another programming language? - https://news.ycombinator.com/item?id=31915925 - June 2022 (124 comments)

A comparison of Cell with OOP - https://news.ycombinator.com/item?id=20438931 - July 2019 (7 comments)

Cell – A functional, relational, reactive programming language - https://news.ycombinator.com/item?id=15797831 - Nov 2017 (64 comments)


Should run great on the Cell processor [1] :-)

[1] https://en.wikipedia.org/wiki/Cell_(processor)


It sounded to me like a cellular automata programming language, like Dave Ackley's "SPLAT" for the Moveable Feast Machine, or Lu Wilson's Sandpond visual CA programming language:

Moveable Feast Machine:

https://movablefeastmachine.org/

Programming Soft ALife with SPLAT and Ulam:

https://www.livingcomputation.org/files/deck213-as-presented...

SPLAT repo:

https://github.com/DaveAckley/SPLAT

Cells in Cells in Cells:

https://www.youtube.com/watch?v=gv40Z9tVjAI

Spellular Automata:

https://www.youtube.com/watch?v=xvlsJ3FqNYU

NEW Cellular Automata:

https://www.youtube.com/watch?v=WMJ1H3Ai-qs

SandPond:

https://github.com/TodePond/SandPond

Live SandPond:

https://sandpond.cool/

TODEPOND TIMES: Nogan:

https://todepond.substack.com/p/todepond-times-nogan


Complete fail on the programming language homepage design scorecard. You need an example (ideally more than one) on the very first page.


I don't know. Programming languages are super high dimensional objects that are often used to construct non-trivially sized and scoped projects. For something like that I think you need to take your time, read the manual, and do some r&d to see if it's a fit.

In blorq we have variable assignment:

  var x = 5;
And we have while loops:

  while true {
    x += 1;
  }
And we also have quantum polymorphic tensor hyper operators with optional effects:

  |> ~$~ |] <coherence 0.7 [deflects]> 
It's like, the simple stuff doesn't really tell me anything. And the complex stuff is going to take a lot more than seeing the example to know how I should feel about it.

Cell, I suspect, is in the category of needing at least an afternoon to get started.


> It's like, the simple stuff doesn't really tell me anything.

It tells you loads.

* The basic syntax is C-like but modern (no brackets around the `while` expression). There are alternatives - it could have been lispy or more ML like.

* You can mutate variables.

* You have some weird advanced hieroglyphic features.

You only used 5 lines and you've already told me loads.

Loads of languages get this right. I gave some examples here: https://news.ycombinator.com/item?id=37805216

(And another language that gets it completely wrong - AngelScript.)


At first, I though this was a link to another cool language with a very similar name: http://www.redwoodsoft.com/~dru/cel/


I thought this had to do with biological cell programming but it looks good.


If you're interested in biological cell programming, you'll need a VR/AR biological cell editor and simulator, of course!

LifeBrush - Constructing an interactive cytoskeleton:

https://www.youtube.com/watch?v=6CsxADBpal0

>comment: I didn't realize that Bob Ross had gotten into bio-molecular organelle simulations.

Timothy Davidson's videos:

https://www.youtube.com/@TimothyDavison/videos

Timothy Davison:

https://timd.ca/

CellWalk for Apple Vision Pro:

https://www.youtube.com/watch?v=r8DOAPPjMw0

CellWalk:

https://cellwalk.ca/

Building Structural Models of a Whole Mycoplasma Cell:

https://www.sciencedirect.com/science/article/abs/pii/S00222...


As far as I'm concerned, reactive state management is a solved problem. Use SQLite for everything, or Postgres if you outgrow it. Does it require a bunch of glue code? Depends on the language, but let's say it does. This orthogonal persistence layer of Cell's is guaranteed not to do a fifteenth of what SQLite does, so either you lose out on it, or you're back to square one with the glue code.


I think you're too quickly dismissing the potential benefits. From the FAQ[1]:

  The combination of all the above properties, plus the fact that I/O is also separate from pure computation and updates, enables a number of features that are not found in conventional languages.

  The first one is the ability to "replay" the execution of a Cell program. One can easily reconstruct the exact state of a Cell program at any point in time. Obviously that's very useful for debugging, but there are others, more interesting ways of taking advantage of that. It's for example possible to run identical replicas of the same Cell process on different machines over a network, and that's something that will be crucial in Cell's future network architecture.

  The second one is orthogonal persistence, that is, the ability to take a snapshot of the state of the application (or part of it), which can then later be used to create with minimal effort an identical copy of it, that will behave in exactly the same way. In Cell, you don't save your data the way you do it in conventional languages. Instead, you simply declare which parts of your application's data structures have to be persisted, and the compiler generates for you all the code needed to save and load them.
Is it as robust as using a mature technology like SQLite? Obviously, no. But these are interesting ideas that lead somewhere new.

[1]: https://www.cell-lang.net/faq.html


> replay

When you want quick response to keypress, and yet app state also depends on high-latency ML pose or gesture analysis waiting on camera frames, and spoken "Launch the missiles!" can become "Lunch is mussels! In butter!", replay with improved understanding of past input is nice.


> Use SQLite for everything, or Postgres if you outgrow it.

Or both! I've followed ElectricSQL for a while and it's pretty awesome to see how they've approached it. Rest APIs replaced with client side SQLlite which syncs to server side postgres over a CRDT layer that you don't actually have to touch/know anything about. And they just rebuilt postgres on pure WASM (https://github.com/electric-sql/pglite).

It's just cool to think that maybe you don't have to do design all of these intricate REST apis and just call SQL.


I find it odd that anything in this space can be considered a solved problem. Let’s not abandon new ideas just because we can glue together something.




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