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Do you AI girlfriends know about each other? You could be in a lot of trouble if they find out you've been cheating on them if you're not honestly and openly polyamorous with them.

Players of The Sims video game try to maintain multiple wives in different bedrooms, romancing and woohooing them behind closed doors, so they didn't get angry at each other.

After developing The Sims at Maxis and releasing it into the world in 2000, I made some tools to enable players to create custom content, and worked with some indie Sims fans to make the Simprov Wedding Playset for The Sims 1. We wanted to "woke it up" to support same sex marriage and non traditional customs and ceremonies, before Maxis/EA officially supported it in later versions of The Sims.

It includes a "Cupid" cheat object that helps you instantly and effortlessly fall deeply heads-over-heels in love with any other Sim in your neighborhood you wanted (including dogs and cats)! That made it much easier to get on with the next steps in planning your dream wedding, by fast-forwarding over all that pesky romancing and dating and getting to know one another nonsense. Cupid puts the heat into cheat.

Speed Dating with Cupid:

https://www.youtube.com/watch?v=YVUP9OXmHTM

The Cupid was based on reprogramming and reskinning the original phone, so clicking on it popped up a pie menu of every family in the neighborhood you could call, with submenus for every member of each household (including the pets) you could fall in love with.

To stress test it, I systematically fell in love with one person after another.

Selecting a Sim first invites them over. They immediately arrive on the lot, and you have to greet them. Then they walk over to the Cupid, which makes them instantly fall in love with you.

Then they walk over to you, give you a passionate kiss, while a sting of romantic music plays, and hearts and "plus relationship" icons flash above each of your heads, showing that you've each just fallen in love.

What happens next is up to you the player, or the autonomous characters themselves, if you don't interfere with their lives by clicking from pie menus to control them. It's like a pinball machine with pie menu flippers and multiple hearts in play.

So I continued to stress test the Cupid by inviting one Sim after another over to fall in love with me. If I didn't wait for my previous lover to leave, or lock them in a room and remove the door, or tempt them into the swimming pool and remove the ladder, and then fell in love with another Sim in the same room right in front of them and they saw us kiss, cheating in front of them piss off the previous lovers, and they queue a "Slap in Face" interaction, which decays our relationship.

The ultimate effect of falling in love with one Sim after another is that all your previous lovers would hang around getting madder and madder at you, and each time you kiss a new lover, all your previous lovers in sight would line up to slap you one by one (they're programmed to be too polite to all slap you at once, so they queued and take turns). So your relationship with your first lover decays from the most number of slaps, and so on, up to your perfectly head-over-heels relationship with your most recent lover.

The challenge is to see how many consecutive slaps you can get from scorned lovers. (Hint: put out a buffet table and lots of port-a-potties so they can eat and shit and don't have to go home. Or use the Buddha cheat object to keep everyone happy with their stomachs full and bladders empty, which makes long drawn out wedding ceremonies go smoother.)

One solution to this dilemma is to install the ZombieSims expansion playset, and zombify your previous lovers before moving on to the next.

https://news.ycombinator.com/item?id=34485103

>ZombieSims is a mind-blowing, brain-eating, tour de force Sims 1 fan expansion pack by two of the greatest Sims user created content artists and programmers: Heather "SimFreaks" (who created SimFreaks.com and much of the beautiful content for Sims 1 at http://www.simfreaks.com/index.php including themed play sets like http://www.simfreaks.com/themes/storytime/pirate/index.shtml ) and Steve "SimSlice" (who created SliceCity: SimCity within The Sims at http://simslice.com/Slicecity.htm by programming many interlocking objects in SimAntics, and also many other amazing Sims 1 objects like the weather machine at other cool stuff at http://www.simslice.com/Objects-Electronic.html ).

>Heather and Steve were both early Sims 1 fans who each published their own popular web sites with downloadable objects, met through the Sims 1 modding community, then eventually moved in together and got married, and now they've combined their extreme art and programming talents to make an intricately intertwingled collection of Sims 1 Zombie objects, with a whole lot of original artwork and programming!

https://zombiesims.com/

>Twitch streaming videos:

https://www.twitch.tv/simfreaks_heather/videos

>Highlight: Zombie Sims - Beta - Everybody Dies

https://www.twitch.tv/videos/1049524221

>Check out some of the crazy menus that pop up -- this demo barely scratches the surface!

Here is a video of Simprov (unfinished but playable with programmer art and sample text), and the zip file with a huge collection of The Sims 1 objects, including the Cupid and many other Simprov Wedding Playset objects, so you can try reproducing the results of my experiment in the privacy of your own home.

Simprov Wedding Play Set

https://www.youtube.com/watch?v=Mwt5LJlrMe8

https://news.ycombinator.com/item?id=34492255

>(In Professor Farnsworth's voice:) Good news everyone!

>I asked Heather permission, and she says it's OK for me to give away the huge collection of custom Sims objects I have that includes an archive snapshot of many classic SimFreaks objects, as well as all the unreleased SimProv Wedding Playset objects that Heather and Donna and Steve and I created years ago but never finished and released, and a whole bunch of other stuff like the Transmogrifier object that randomly changes your body, the Dumbold voting machine that sometimes makes you accidentally vote for Pat Buchanan, Satan who shows up when you're depressed and offers to buy your soul, the Crowd Sitter that makes everyone gather together and sit down on chairs, and the Cupid that lets you instantly fall in love with anyone in the neighborhood, and the Buddha that makes everyone happy and not piss themselves and fall asleep in their own puddles of urine during parties.

>I don't have time to actually support and debug any of this stuff, but at least I recently updated the Cupid to be compatible with the Pets expansion pack, so it now lets you fall in love with any pet in the neighborhood. (You just can't actually marry them -- not that there's anything wrong with marrying cats and dogs, but we didn't have the animations for that!)

>If you want to express your appreciation, then please subscribe to Zombie Sims for a $9.99 lifetime membership, and then you can play around with inviting lots of Zombies to your weddings and see how that works! (Or don't invite them, and they will crash your wedding anyway!) But no guarantees or warranties that it doesn't devolve into a bloody mess!

>Here's my special collection of Sims 1 downloads, including the unreleased and not quite finished "SimProv" wedding Playset and handy "Cupid" that lets you instantly fall in love with anyone in the neighborhood (including pets)!

https://donhopkins.com/home/DonsSims1Downloads.zip

    cd ~/Downloads
    curl https://donhopkins.com/home/DonsSims1Downloads.zip > DonsSims1Downloads.zip
    cd ~/Applications/Wineskin/The\ Sims\ Complete\ Collection.app/Contents/SharedSupport/prefix/drive_c/Program\ Files\ \(x86\)/Maxis/The\ Sims/
    unzip ~/Downloads/DonsSims1Downloads.zip
[...]

>Transmogrify Self: A quick demo of The Sims Transmogrifier personified in The Sims 1. Graphics by SimBabes, programming by SimSlice.

https://www.youtube.com/watch?v=dsTbs7IL5EI

>To find the Cupid and other Simprov items, go into buy mode, press the last icon of three dots for "Miscellaneous", then press the first icon with a pool table for "Recreation". The main item of the Simprov wedding playset is the "Hope Chest", which has a "Help" item that explains what to do next, and it summons a wedding consultant (who you can dismiss and call back if you don't like her hanging around in your bedroom forever). Then you can click on the hope chest to make other objects like the Cupid, and click on the wedding consultant to make catalogs of other items (most of them are just placeholder programmer art right now, but some of then configure things like what kind of wedding you will have and who will officiate it), but the idea was that you could order lots of items through the catalogs that you couldn't get through the normal shopping interface. But for now most of the wedding items are still in the build mode shopping catalog. The Simprov Wedding Playset video above walks through how to use most of the objects!

>Also be sure to check out Donna's beautiful wedding beds, the luxurious buffet with ice dolphin sculpture, gold inlaid glass dining table, fancy dollhouses, elegant dolls, and many other premium objects identified as Simprov, SimBabes, and SimFreaks in their catalog descriptions.



What


It is clearly a passion project, innit?


Simprov many years ago was all about passion, but more recently ZombieSims is all about revenge and murder and chaos and brains! @;)

The Sims Transmogrifier was a Windows desktop tool for making user created content that I developed after releasing The Sims:

https://web.archive.org/web/20070202011737/http://www.thesim...

Since killing your Sims was such a popular sport, I made another simple more accessible online tool for making custom tombstones (either a spooky haunted Halloween Tombstone with ghosts, or a serious Solemn Tombstone with flowers), that let you upload a photo of the deceased, enter their name, write an eulogy, and it would create a custom object that you could download and play in the game.

https://web.archive.org/web/20051026203041/http://www.origin...

It doesn't work any more of course, but here's the "Engrave a Tombstone" page:

https://web.archive.org/web/20051026212252/http://www.origin...

Eventually "The Cemetery" contained 2249 tombstones (minus the nastiest ones I moderated, and the private ones -- I still have the full archive of all 4065 tombstones and eulogies), and there is even a handy RSS feed for keeping track of everyone who's died. A lot of sad heartbreaking stories and sick grave dancing celebrations:

https://web.archive.org/web/20060906231726/http://www.origin...

It was a proof of concept for some of the things we planned to do with SimProv (but never finished due to the legal gray area of selling Sims content, and the consequential lack of funding).

The Wedding Consultant NPC can gives you a "Wedding Photography Magazine" which has a pie menu that lets you select which wedding photographer to hire. There would be several different wedding photographers of different skills and styles, who would attend the wedding as NPCs programmed to take photographs of different situations (by making screen snapshots in your family album, which you could upload).

So different photographers could focus on family, friends, enemies, activities, flowers. Each photographer could have their own themed set for Sims to pose for photographs in.

During the wedding the photographer would automatically do their thing (walking around, or using a set), taking a bunch of photos into your album. Then after the wedding you would pick your favorite wedding photos from your family album, write comments and stories on each photo, upload them to the server, and it would make a custom wedding album with your photos and comments that you could download to memorialize your wedding. (Just like how the tombstone works, but with multiple pages.)

Here's the hope chest, wedding consultant, and magazines for selecting wedding options (warning: programmer art and placeholder text!):

https://youtu.be/Mwt5LJlrMe8?t=144

The hope chest lets you summon and dismiss the wedding consultant, who walks over to the hope chest and just stands there until you tell them to go home. The wedding consultant is not fully implemented (and there could be multiple with different personalities and styles), so for now she just stands creepily and silently by your hope chest all night, not reacting or saying anything, even as you sleep in bed and woowoo with your lover (or their best friend).

From a reified user interface design perspective: Think of inviting and sending away NPCs as opening and closing user interface dialogs (reified in-game as people and objects), which can produce other sub-objects and NPCs like magazines, cupids, clowns, photographers, officients, etc, depending on the state of the game.

Objects and NPCs can have properties and state machines you can use menus and other objects or actions to change, and they can pop up dialogs with text and images and buttons, and have nested pie menus of actions.

The special objects the NPCs create might not be directly available in the catalog (Cupid is), so they can restrict access unless you satisfy the required conditions, and the objects themselves are like other user interface sub-dialogs and widgets and utilities.

The Cupid statue is a love making utility with a nested menu of neighboring Families and their Sims to fall in love with.

The Buddha statue it a feel-good utility that keeps everyone happy and full and low bladder and energetic, so you can concentrate on the wedding instead of mopping up puddles of blue urine.

The Crowd Sitter podium is a magnetic seat filler and crowd gatherer utility that's great for getting everyone to sit down and shut up, or gather around in a mob, for ceremonies and other rituals. (When using the Crowd Sitter for long periods of time, using the Buddha statue is highly recommended.)

https://donhopkins.medium.com/the-sims-1-crowd-sitter-1f478b...

The various magazines are like radio buttons, each having a popup dialog describing and showing the currently selected option, so you could page between options, with a pie menu to change the option, and a "recycle" option to get rid of them with you're done. The magazines included Ceremonies, Entertainment, Food, Gowns, Suits, Rings, Decoration, Photography, Bouquets, and Florals. Some would invite NPCs at certain times, and others would create objects you could place and decorate with in Build mode, or character skins and accessories you could dress with.

If you change your mind or want to see what you signed up for, you can go back to the Wedding Consultant NPC to get another copy of the magazine. The NPCs also have menu items to advance to the next stage of the wedding, once you've fulfilled all the requirements (fall in love, propose, acceptance, stag/hen/whatever parties, reception, ceremony, party, wedding night, etc).

The overall gameplay would be about selecting and deploying all these objects and characters to stage and orchestrate your wedding, so you got some great photographs and memories, and it would memorialize the event by creating custom content like your wedding certificate you can hang on the walls, you wedding albums you can page through and read later, and full sized paintings you can hang on the wall, rugs you can put on the floor, with pictures and text you wrote, even custom tombstones of your ancestors that you can leave flowers at, and of your enemies that you can dance on.

We wanted to bring the user created content tools and their user interfaces into the game itself as much as possible, instead of them being external tools (like later versions of The Sims have done).


I just have to say that I love your posts.




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