The Authoritarian: Grr! You're not being authoritarian enough!
More seriously, this is a nice game to get thinking about the incredible task ahead of us to fix our society. However it's far too easy. They could have made a stronger statement by making it truly difficult to navigate the competing priorities and conflicting interests. It's not going to be easy.
It's harder when you also take quality of life into account and try to do it without bans.
My main problem in the second half of the game were ironically the ecoterrorists, despite having negative emissions and on track to get to 0. I find that refreshingly accurate with some activists that completely ignore the progress that's happening because it hasn't happened instantly. (Maybe the in-game ones are tied to biodiversity?)
I unfortunately encountered some bugs towards the end of the game:
- eco diversity became NaN
- in the last round some major shift happened that completely messed up everything without it being visble what (maybe orbital settlements spiked fuel demands which crowded out everything else via land use?)
- (minor: some technology that I had phased out caused disasters or complaints)
It's also annoying that you can't seem to take back technologies that turn out to backfire, even when demands to take them back show up and (spoilers) then an event that's supposed to end it takes away the benefits while the downsides keep piling up for the rest of the game (SRM).
Edit: Also seems completely unplayable on desktop because I can't swipe the cards?
Fate of the World is certainly more challenging and perhaps honest, although less aspirational. climate induced mass famine and social breakdown is a near inevitability in vanilla Fate of The World. I reallu reccomend the rebalance mod touted in the steam discussions.
In the tabletop world, my wife and I have recently been playing "Daybreak" - akin to Pandemic, but focused on climate change.
The box blurb calls it a "hopeful vision of the near future" but in practice that sense of hope ends up being heavily salted with "holy crap, this is hard".
I really liked this. I feel like I’ve completely solved it, and am now a little pissy that the game stops you from completing your tenure if you achieve your “goal”. I’m curious if the late game space projects are even possible to achieve? Has anyone managed to do it? I think the answer is no because it seemed like even with production optimized investment I wasn’t going to have enough time, but I might try once more…
Anyway. The biggest key to winning is the preposterously overpowered feminist scientists. They’re easily accessible by turn 2 and provide 20 research points, which is enough to kick start research on basically every technology the game has to offer…
I lost my first playthrough because of bad luck with the RNG that pushed my temperature up by 0.5 right as I was about to win, then I ran out of time before getting it down.
Ok, I’ve fully minmaxed this game. Over 16,000 political capital gained in one turn and I think all space tech researched. It’s pretty hard to get this far without accidentally winning.
> the earth has united under a new socialist regime... You're elected as it's first planner...
Uh oh [chuckles] I'm in danger
Looks like a fun game though. Nice UX but I skipped the tutorial. After reading the story I don't want to then read a tutorial. Not when I don't know what it's about
For a book on this subject, "dead tree + printing costs nothing" (and then asking 100% of the sales price for a 'free' ebook) is a bit hypocritical, no?
I always find it interesting how some cultures or languages seem to treat "socialism" and "communism" as synonyms.
Do you see them as the same thing? Or you think that even though the game references "socialism" you still think it's communist propaganda (as opposed to socialist propaganda).
The Authoritarian: Grr! You're not being authoritarian enough!
More seriously, this is a nice game to get thinking about the incredible task ahead of us to fix our society. However it's far too easy. They could have made a stronger statement by making it truly difficult to navigate the competing priorities and conflicting interests. It's not going to be easy.