99 cent pricing wasn't a done deal in the first year of the App store. I wonder what would have happened if Apple (and/or Google) had mandated a price floor for games and if Apple had allowed free, time-limited demos.
I greatly prefer "paid" mobile games without obnoxious monetization schemes. Conveniently someone on HN made a web directory for them:
I greatly prefer "paid" mobile games without obnoxious monetization schemes. Conveniently someone on HN made a web directory for them:
https://nobsgames.stavros.io