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99 cent pricing wasn't a done deal in the first year of the App store. I wonder what would have happened if Apple (and/or Google) had mandated a price floor for games and if Apple had allowed free, time-limited demos.

I greatly prefer "paid" mobile games without obnoxious monetization schemes. Conveniently someone on HN made a web directory for them:

https://nobsgames.stavros.io



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