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I explained the key ideas behind Mogo and not another program because it is the one I worked on, and know well. It is true though that I could also have mentionned Coulom's Crazy Stone.

About your second point - there is indeed some expert knowledge during the pseudo random games (cf the "use of a little expert knowledge" bullet point), but I wanted to insist on the idea of using almost-random-games to evaluate a position, because I found it so unexpected at the time !



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