Not sure what you mean by my BS-threshold, but yes I would describe this tool as "near real time". It has too much latency to be used as a professional tool for artists, though perhaps that is not the intended audience.
Re BS: It's me. It is my way of referring to reflecting doubt upon business claims, as I have a callous regard for aspirational character's when money is an issue. Since money and human labor (+ often suffering) becomes cleverly undervalued through such claims.
Blender takes > 2-3 seconds to apply all transformations to wireframe view and see final result. This is faster than that. Creatives would be happy with this.
Well you are comparing a child (current tech) to an adult (blender) to use Newton's words. Also those precise controls come at a price of more workflow to deal with.
So by your logic Blender will be always ahead of this because it's always more mature?
Anyway it's not about maturity but control over process, you can compare this to AR 3D drawing tools, also very new but already used to make actual art.
...yes? If you're marketing a tool as being "real time" I'd expect it to not have this much latency (e.g. when the blue is added to the mushroom). Imagine if Photoshop made you wait a second between each brush stroke.