You're trying to muddy the waters by calling it gambling. Gaming and digital loot boxes are different. Even if they share some similarities. Gambling is far, far more destructive than digital loot boxes in games. No need to conflate the two.
Please, downplay the impact of serious diseases some more. I'm sure your "it's not gambling even though it's basically a rigged lottery" argument will convince everyone here. Even plain old video game addiction is already a recognized medical diagnosis by the WHO, to say nothing of literal gambling.
Every TRANSACTION involving a CS:GO (CS2 now) skin gives valve a cut. An entire offshore gambling INDUSTRY exists around treating these skins as value bearing tokens you can deposit, gamble away, and cash out. They then take the enormous profit that unregulated gambling always generates, and pushes it towards degenerate gambler streamers who regularly have thousands of literal children watch their stream, where they often gamble with a rigged account made for them by the gambling companies so they can show artificial success to, once again, 12 year olds.
They pay these streamers millions of dollars, up to and including one of the streamers moving to a different country with more lax gambling laws so they could continue to gamble on the companies dime (because they are a degenerate gambler) in order to hook children on gambling.
The skins work exactly like crypto in this case, except the on-ramp is a game that millions of children play (I don't care "it's not aimed at kids", you don't need to be 18 to buy a steam gift card at the store for the skins, and the game itself is free, which is a huge lure for children without an allowance) and it is entirely unregulated.
This entire system is being used to purposely trap gambling addicts at a very young age to milk them for as long as possible in the gambling industry, for every dime they are worth, and until they have used up all possible credit they can find just to keep pressing that addiction button. Twitch is in on it too.
How is it not gambling? You put in something you need to buy with money to receive an item you can trade for money. Sounds awfully similar to me like you go to a casino, get some chips to wager and then later trade the remaining chips back for money. Regardless of whether the "official" law states it's gambling or not from a moral perspective they are pretty much identical.
> to receive an item you can later trade for money.
A person could reasonably argue can be exchanged vs primarily intended as a stand in for cash is important. If the items are intended as actual items people value then that's more defensible than say chips that only exist to be cashed out. (And I'm not familiar enough to know whether that's the case here)
I would maybe agree with you if the marketplace were not operated by Valve. But it is. This makes very clear that the one of the intended use cases of the skins is to be sold. Which is understandable, it's very likely Valves makes in the order of a billion dollars just from the marketplace.