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>>, and no pariah of optimization.

Cyberpunk runs perfectly well on the Steam Deck, while Starfield struggles to stay above 20fps(this is me agreeing with you btw)

>> Starfield seems kinda dull? I don't really get what all the fuss is about.

Because it is. Eurogamer put it into words right - Bethesda games were always about exploration, in Morrowind/Oblivion/Skyrim/Fallout it was always core part of the experience to point your character in any direction then keep walking and see what comes up. Some of my best memories of those games were of doing exactly that. In Starfield this isn't entirely absent, but it feels....pointless. You are either coming across randomly generated events which makes it feel like playing an MMO, or just warping between locations which don't really matter. Like some people said - even after not playing Oblivion for 10 years I can find my way to Kvatch without even thinking about it, the locations were super memorable. In Starfield there's no point in even learning their names, it's all just there as set decoration(outside of the few main cities).



I think digital foundry mentioned each planet has one main attraction/city and not much else outside of that. I could see how that would put a damper on exploration.


There are mods to increase the amount of 'random instances' that are created on a planet when you land, which takes the game from 'isolated-feeling space exploration game with not much to do' to 'everyone else has already built hundreds or thousands of facilities on every single planet or moon in the galaxy.


What's the name of the mod (or mods)?


and the multiple load screens between you and your destination really hurts my time in starfield.




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