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>My app is totally free, done as a charity/side project for disadvantaged kids.

I assume you haven't made "$200,000 USD or more in the last 12 months" from it, so you can relax.




but the splash screen... - will make my app look like some demo...


I worked on multiple AAA games they all had splash screens like "HAVOK"... is that really worth doing a totally new engine?


Yeah, but Havok has that precedent set. Unity doesn't, and since the price was so low previously, the ones with the splashscreen were the ones not willing to spend even a bit of money. Whether it's warranted or not, it goes give that impression of demo/low-budget/low(er)-effort.




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