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> His point stands tho.

Except it doesn't. Selecting Unity as your game engine is a business decision and part of your business model. If you cannot make a profit in your game after the fee, it's not Unity's fault that you have a bad business model.




Ah, this explains so much!

I once crapped out a game engine over a weekend using python. I called it turdPy.

I released it under a commercial license of $20000 per CPU thread per developer device per day to use. With an additional 80-20 revenue share model (80% going to me) once the devs sell their game.

I never got any customers, and I always wondered why. But now I understand that it was because game studios simply didn't have a good enough business model.


What about the fact that Unity is changing their business model and making it retroactive to fuck over people?


If you're just going to spam the same thought over and over again then you should go to reddit where that lack of originality is appreciated.




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