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Is this the same as Dolby DTS Headphone:X (That's in some higher priced gaming headphones these days) or different?


This one is about 100k-tap FIR filters, my experiments suggest that DTS HP:X uses 32-tap IIR filters. But my impression is that Dolby Atmos works similarly.


The other thing I've noticed about your work is that you don't use filters derived from lab-measured human HRTFs, but instead approximate them from first principles. Very interesting approach, although I do worry about missing out on the up/down asymmetry of the auricles -- not an issue for planar 5.1 though.


Why so many taps? That's north of 2 seconds.




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