Many of the contributions are others reversing and implementing a new game on top of the existing API, so the really labor-intensive per-game work is still spread out reasonably well.
A lot of games use similar or derived map formats (for instance, most Valve games). There’s a fair bit of game-specific tinkering to do, but you sometimes don’t have to reverse-engineer a new binary format from scratch…
https://github.com/magcius/noclip.website/graphs/contributor...