> but it doesn't mean making a proper Linux port is as easy as pressing the "Linux" button.
Depends ... It can be that easy, sometimes. I was maintaining a huge Unity based VR setup the last years which had both Linux and Windows PCs (mostly for legacy reasons). Building for both platforms was done from the same bash script with the only difference being the platform identifier.
Tbf that was a very standalone application that did not interact with the OS a lot, but otoh I would assume that a lot of games are like that.
Depends ... It can be that easy, sometimes. I was maintaining a huge Unity based VR setup the last years which had both Linux and Windows PCs (mostly for legacy reasons). Building for both platforms was done from the same bash script with the only difference being the platform identifier.
Tbf that was a very standalone application that did not interact with the OS a lot, but otoh I would assume that a lot of games are like that.