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As in: "If we built it in OpenGL/Vulkan, we will attempt to compile it on Mac; and if it works, release it in a mostly untested form"?

At least Vulkan is a first-class citizen on Linux, so the aforementioned issues are even less headache-filled.




And yet, game developers don't care about Vulkan since it's non-existent on actual gaming platforms that bring in money


Well they have also deprecated OpenGL....so either way, Linux is the better platform for future cross-platform development.


Red Dead Redemption 2 has a Vulkan renderer. Doom and the new Wolfenstein games, too.

Also the Nintendo Switch supports Vulkan.


Valve games also able to run on Vulkan, as far as I know.


Yes. Some games have a Vulkan renderer (probably because they can afford to).

This is a good table for Vulkan support across platforms: https://www.ravbug.com/graphics/

And on Linux your best bet is to run DirectX through compatibility software like what SteamDeck does.


It's 2023. Pretty much everyone is using Unreal Engine, Unity or Godot for the bravest. Custom renderers are a thing of the past. The reason game developers don't release on macOS and Linux is the costs of testing and supporting the platforms, not the availability of the renderers.


Specially since Android games, developed mostly with the NDK (C/C++/OpenGL ES/Vulkan/OpenSL), could be easily ported to GNU/Linux, yet studios don't even bother.


Your site lists Linux Vulkan as "Support in 3rd party drivers not guaranteed" when its supported by every driver relevant for gaming. The same comment is there for Linux OpenGL which is just plainly absurd. Not a site anyone should use as a reference.




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