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I once had a possible series of PRs that would increase performance of godot renderer, fixing considerable bottlenecks on scene rendering on CPU. Reduz didn't like the changes and it went into the "will be fixed for 4.0" deflect. To this day most of those performance fixes arent there and 4.0 is slower than the prototype i had. My interaction was very much not positive.

Even then, i believe that godot leadership is doing a great job. Its almost comparable to the amazing process Blender has. This post looks to me like a ridiculous statement. Reduz and other godot leads get constant pestering from hundreds of people daily, Godot even has thousands of issues on the github repo for bug reports.

The godot project and W4 spend their money wisely. I know some freelance developers who got hired for doing some project features. Someone like reduz just does not need to scam anyone, because if he wanted money he could likely work for other companies as a low level Cpp engineer and get more money than what he pays himself with the w4 funding. That w4 funding is being used to make godot into a "real" game engine, with console support which is needed for the engine to be taken seriously by commercial projects and not just small indies or restricted projects. Setting up a physical office and a place to have all those console development kits costs money, and hiring developers experienced in those platforms is not cheap.

In the way i see it, the godot project often develops features in a "marketing" fashion. This clashes quite directly with people using it for serious projects. Unity engine has a very similar issue. We get things like development effort being spent on fancy dynamic global illumination while completely rejecting the classic static light maps (needed for lower end), and even basic features like level-of-detail or occlusion culling which are considered a must-have that every engine has. I think this is what makes the poster cyberreality in the linked forum so angry. Its one of the big faults of the engine, but its not that bad as a development idea. Those fancy big features attract a lot of users, who can then provide feedback and bug reports, PR their fixes to the engine, and of course, funding and hype. The main team makes sure that the architecture of the engine is good, with some fancy big features, and the bugfixing and more niche/professional features are left to community that can PR it. Github is filled with "better" engines from a technical standpoint with a total of 1 user.




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