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Awesome, thank you! That’s really helpful to know. The context is over here https://news.ycombinator.com/item?id=36613343 but it’s basically 80 rigged characters with a dozen or so anims, along with normal/diffuse/specular maps. The aim is to distribute them as widely as possible into as many engines and programs as I can, but it’s been hard to figure out what people actually use for their art and engine pipelines nowadays. I’ll prioritize gltf.



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