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I'm not sure this fixes anything, it just moves the needle somewhere else. Once you've got good models you're now missing animations and textures, and then you get into lighting. If you standardise all of this stuff, you end up with games looking exactly the same (see the default unity movement in a large number of indie games).



You’re right about the anims. I’ve been spending most of my time trying to get the collada exporter right so that you can import it into Maya and make your own relatively easily. I’d do blender, but I honestly have no idea whether animators use blender for character anims circa 2023 and Maya has nice IK support. (If yo8 happen to be an artist, please chime in here.)


Afraid I'm not an artist sorry. I'm a lowly programmer who has had the (mis)fortune to write tooling in this space for a couple of games.




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