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I misunderstood title as "Modeling a Film Camera inside a Blender that is Plugged In and Running."

Somehow the actual video was more interesting than that. :)

Still, I need a UML diagram to understand what is meant by "fake camera inside the real fake camera."



This simulated camera projects the image onto an internal film plane. But blender cannot read an image off a plane directly, so you need to point a blender camera at the film plane to capture the film to the blender output.


I think it was "the [Blender concept of 'camera'] inside the [camera I modeled in Blender]".




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