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Technical limitations made it difficult to deliver on every single aspect of the pitch, but I’d say it filled the spirit of the game intended by this doc.

It goes a long way towards explaining how it so significantly differentiated itself from the more sterile (but battle focused— which was fun too) Icewinf Dale games or the Baldur’s Gate games that had a bit more guardrails build into them.

All of those stand out as exceptional classics, but Planescape was unique among them.



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