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Probably portability, it's a pretty good low (but not too low) abstraction layer over the systems preferred graphics API. I'm not a graphics programmer but my understanding is it's closer to vulkan or metal in terms of control over the hardware compared to OpenGL, which has rocky support on Mac now anyways.



It's not a clear win though. You gain some portability and lose some to platforms not supported by WebGPU.


What platform do you have in mind (given that WebGPU has at least 2 OpenGL backend, including one that supports WebGL)


I suppose it is just a question of time




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