Apple does not support Draco Compression on USD [1] which still sucks & any glTF you are seeing was converted using one method or another. An interesting way to hackdoor open 3D immersive standards is this project using [2] App Kit.
And anyway this all might be moot if Apple announces support at WWDC June 4th with the xrOS
And anyway this all might be moot if Apple announces support at WWDC June 4th with the xrOS
[1] https://developer.apple.com/documentation/realitykit/validat...
[2] https://launch.variant3d.com/