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Agreed, google earth VR is the most incredible experience I've had with my VR headset.



And I just made a crude clone of it in Unity in about 30 minutes! (and most of that was spent trying to add billing to my Google API account)


One day you'll be able to add your billing...IN VR


I accidentally discovered that not zooming in quite as much, but getting down on your hands and knees is a really fun and unique experience in Earth VR. You get a closer view of the dollhouse effect that goes away when you zoom in to ground level. Probably looks particularly strange to the outside observer though.


Which VR headsets are you guys using?


Still on my trusty Vive due to third-world-itis, but would upgrade to another PC-tethered device like the Index or some other SteamVR-compatible (since I'm on Linux), as to be less at the mercy of the manufacturer.

Stern look at requiring a FB account to enable developer mode on the Quest


"Stern look at requiring a FB account to enable developer mode on the Quest"

That is annoying out of principle to me as well, but on the other hand, why care as you don't have to use it?


I am a game developer :)

But principle would be enough for me, I don't like that the Quest is a brick without phoning home (you have to install and log into the Oculus software at least once to be able to use the desktop computer link), plus the whole UX nightmare of being forced software updates when you want to use the darned thing.

My friends with a Quest are often delayed from joining VR play sessions due to some silly business requirement like an expired login or system update. Also, the Oculus desktop software is some 10 gigabytes due to a non-optional very detailed home menu environment, even if you use a third party launcher like SteamVR Home. And it must be up-to-date before running any actual applications.


> My friends with a Quest are often delayed from joining VR play sessions due to some silly business requirement like an expired login or system update.

Finally in the v53 Quest firmware release notes BTW: "When you shutdown your headset, you will now have the option to update apps before the headset powers off. This will help minimize the number of app updates that you have to complete the next time you want to jump into a VR app or game."

(I think the Quest has some big firmware issues - I'm personally most annoyed about my Quest rebooting instead of shutting down if connected to my desktop when I've explicitly selected the option in the Quest menu to power down. Sounds like one of the ones annoying you may be getting partially resolved though).


Semi related, but you also need to agree to Facebook using your camera feed if you enable the hand tracking feature. They probably use it to train the tracking models further, and to be fair it is a cool feature, but it costs a video feed of your home to use, which to me is not worth it.


Currently Quest via Link cable.

Previously at various times Vive, Rift and Windows MR.




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